Variations of cops and robber on the hypercube
نویسندگان
چکیده
We determine the cop number of the hypercube for different versions of the game Cops and Robber. Cops and Robber is a two player game played on an undirected graph. One player controls some number of cops; the other player controls a single robber. In the standard game, the cops first choose some vertices to occupy, then the robber chooses a vertex; the players then alternate turns. On a turn, the robber may stay still or move to an adjacent vertex, likewise for the cops. The cop number of a graph is the least number of cops needed to guarantee the robber will be caught. The n-dimensional hypercube (or n-cube) is the graph whose vertices are the length n binary vectors with an edge between vectors that differ at exactly one coordinate. Various authors have investigated the cop number of the n-cube for a few versions of the game. We extend the game rules by considering cops of varying capacities. We refer to a cop who must move as an active cop, and cops who may move or stay still as flexible cops. Three versions of the game have been considered: 1) All cops are flexible, 2) All cops are active, and 3) At least one cop is active. In addition to the active and flexible cops, we introduce a third kind of cop, a passive cop, which must remain still on a turn. By varying the number of flexible, active, and passive cops we consider a whole spectrum of games. We fully classify the tradeoff between active and flexible cops. Introducing passive cops dramatically increases the difficulty and interest of the problem. The most involved proof of the paper achieves only a partial result for the game involving passive cops, and suggests a number of open questions. Finally, we connect Cops and Robber to another vertex pursuit game, Graph Searching, and use this relationship to provide a new lower bound for the cop number of the Graph Searching game.
منابع مشابه
Cops and Robber Game with a Fast Robber on Interval, Chordal, and Planar Graphs
We consider a variant of the Cops and Robber game, introduced by Fomin, Golovach, Kratochv́ıl, in which the robber has unbounded speed, i.e. can take any path from her vertex in her turn, but she is not allowed to pass through a vertex occupied by a cop. We study this game on interval graphs, chordal graphs, planar graphs, and hypercube graphs. Let c∞(G) denote the number of cops needed to captu...
متن کاملOn Necessary and Sufficient Number of Cops in the Game of Cops and Robber in Multidimensional Grids
We theoretically analyze the Cops and Robber Game for the first time in a multidimensional grid. It is shown that for an ndimensional grid, at least n cops are necessary to ensure capture of the robber. We also present a set of cop strategies for which n cops are provably sufficient to catch the robber. Further, for two-dimensional grid, we provide an efficient cop strategy for which the robber...
متن کاملA cops and robber game in multidimensional grids
We theoretically analyze the Cops and Robber Game for the first time in a multidimensional grid. It is shown that for an ndimensional grid, at least n cops are necessary to ensure capture of the robber. We also present a set of cop strategies for which n cops are provably sufficient to catch the robber. Further, for two-dimensional grid, we provide an efficient cop strategy for which the robber...
متن کاملCatching a fast robber on the grid
We study the problem of cops and robbers on the grid where the robber is allowed to move faster than the cops. It is well known that two cops are necessary and sufficient to catch the robber on any finite grid when the robber has unit speed. Here, we prove that when the speed of the robber is a sufficiently large constant, the number of cops needed to catch the robber on an n× n grid is exp(Ω(l...
متن کاملThe Cop Number of the One-Cop-Moves Game on Planar Graphs
Cops and robbers is a vertex-pursuit game played on graphs. In the classical cops-and-robbers game, a set of cops and a robber occupy the vertices of the graph and move alternately along the graph’s edges with perfect information about each other’s positions. If a cop eventually occupies the same vertex as the robber, then the cops win; the robber wins if she can indefinitely evade capture. Aig...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید
ثبت ناماگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید
ورودعنوان ژورنال:
- Australasian J. Combinatorics
دوره 59 شماره
صفحات -
تاریخ انتشار 2014